OOP Breakout Blocks
OOP Breakout Game (w/ Advanced Features)
Object-Oriented Programming Architecture:
- GameObject Base Class: Shared properties (x, y, draw methods) - though minimal inheritance used
- Ball Class: Handles movement, collision detection, and physics
- Paddle Class: Manages size, position, and user input
- Brick Class: Individual brick state and power-up properties
- PowerUp Class: Falling mechanics and effect application
- Game Class: Central controller for state management and game loop
Controls: Use arrow keys or mouse to move paddle
Hack #1 (90%): Change Colors
Look in the JavaScript classes and change the paddle and brick colors.
- Pick a new color for the paddle and the bricks.
- Change the Colors in the Ball, Paddle, and Brick class constructors (look for
this.color = "#0095DD"
). - Tip: High-contrast colors look best on a black background.
Hack #1 (100%): Go Further with Colors
- Try creating a color picker below the game to change the color of the ball or blocks on the fly.
- Extra challenge: Try using gradients in the Brick class draw method.
- Advanced: Add a method to each class to dynamically change colors during gameplay.
Hack #2 (90%): Change Ball Speed
Look in the Ball class constructor and change the ball speed.
- Pick a new speed for the ball by modifying
this.dx
andthis.dy
values. - Change the ball speed in the Ball constructor to update the game difficulty.
- Tip: Don't make the speed too high! It will be too hard!
- Hint: In the Ball class constructor,
this.dx = 2
andthis.dy = -2
determine the initial speed.
Hack #2 (100%): Advanced Ball Speed
- Make the ball speed up each time it hits a brick or the paddle by modifying the collision methods.
- Add a speed increment to the
collisionDetection()
method in the Game class. - Also, try adding a "slow motion" mode by adding a new method to the Ball class that halves the speed.
- Challenge: Add a keyboard control (like spacebar) that toggles slow motion during gameplay.
OOP Bonus Hacks:
- Multiple Balls: Modify the Game class to handle an array of Ball objects instead of just one.
- New PowerUp Types: Extend the PowerUp class to include different types (speed boost, multi-ball, etc.).
- Custom Brick Types: Create subclasses of Brick with different behaviors (multi-hit bricks, moving bricks).
- Particle Effects: Create a Particle class for visual effects when bricks are destroyed.
- Better Inheritance: Add meaningful shared methods to GameObject class (collision detection, bounds checking).
OOP Breakout Game Lesson
Learn Object-Oriented Programming
Learn the basics of building a Breakout-style game using Object-Oriented Programming principles in JavaScript.
In this refactored version, you'll understand how to organize code into classes, manage game state, and create reusable components for game development.
- Understand how classes encapsulate game object behavior.
- Learn the difference between encapsulation and true inheritance.
- Practice creating modular, maintainable game architecture.
- Explore how OOP makes adding new features easier.