Frontend Interaction Skills Through Snake

What is Frontend Development?

Frontend development is about creating the user interface—the part of an application that users see and interact with. In Snake, this means:

  • How the game canvas responds to keyboard input
  • Visual feedback for game states (menu, playing, game over)
  • Smooth movement and animations
  • Responsive design for different screen sizes

The Big Picture: Frontend is the bridge between users and your application’s functionality.

The Frontend Stack: HTML, CSS, JavaScript

graph TB
    subgraph "Frontend Architecture"
        A[HTML<br/>Structure & Semantics] 
        B[CSS<br/>Styling & Layout]
        C[JavaScript<br/>Behavior & Interactivity]
    end
    
    A --> D[Canvas Element]
    B --> E[Game Visuals]
    C --> F[Event Handling]
    
    D --> G[Game Interface]
    E --> G
    F --> G

HTML: Semantic Structure

<!-- Semantic structure tells browsers AND users what each area does -->
<div class="game-container">
    <canvas id="snake" width="320" height="320" tabindex="1"></canvas>
    <div id="menu">Main Menu</div>
    <div id="gameover">Game Over</div>
    <div id="setting">Settings</div>
</div>

Key Principle: HTML creates the skeleton. IDs and attributes connect structure to functionality.

CSS: Visual Design & User Experience

.wrap {
    margin-left: auto;
    margin-right: auto;
}
canvas {
    border-style: solid;
    border-width: 10px;
    border-color: #FFFFFF;
    transition: box-shadow 0.3s ease;
}
.canvas.focused {
    box-shadow: 0 0 15px rgba(0, 255, 0, 0.5);
}
#menu, #gameover, #setting {
    font-size: 20px;
    color: #fff;
}

Key Principle: CSS provides visual feedback that guides user behavior. Every interaction should have a visual response.

JavaScript: Event Handling & Canvas Manipulation

// Event handling connects user actions to application responses
canvas.addEventListener('keydown', (e) => {
    // Change direction based on arrow keys
    changeDir(e.keyCode);
});

window.addEventListener('keydown', (evt) => {
    if (evt.code === "Space" && SCREEN !== SCREEN_SNAKE)
        newGame();
});

Key Concepts: Event listeners, game state management, canvas rendering

Core Frontend Skills You’ll Learn

Skill 1: Making Things Interactive

Learning Goal: Understand how user actions trigger code responses

sequenceDiagram
    participant User
    participant Frontend
    participant Game Logic
    
    User->>Frontend: Presses arrow key
    Frontend->>Frontend: Update direction
    Frontend->>Game Logic: Move snake
    Game Logic-->>Frontend: Update game state
    Frontend->>User: Re-render canvas

Why This Matters: Every keypress needs a response. Users expect immediate feedback.

Skill 2: Visual State Management

Learning Goal: Keep what users see synchronized with what’s actually happening

graph TD
    A[Game State Changes] --> B[Update Canvas]
    B --> C[User Sees Current State]
    C --> D[User Makes Action]
    D --> A

Why This Matters: If visuals don’t match reality, users get confused.

Skill 3: Multi-Device Support

Learning Goal: Make one interface work on phones, tablets, and computers

graph TB
    A[Single Codebase] --> B[📱 Mobile: Touch Events]
    A --> C[💻 Desktop: Keyboard Events] 
    A --> D[⌨️ Accessibility: Focus/Tab]
    
    B --> B1[Touch controls]
    C --> C1[Arrow keys]
    D --> D1[Screen readers]

Why This Matters: Your game should work for everyone, everywhere.

What You Just Learned

🎯 Skill 1: Making interfaces interactive through event handling 🎯 Skill 2: Keeping visuals synchronized with data 🎯 Skill 3: Building responsive, accessible experiences

Why This Leads to JavaScript OOP

As your frontend gets more complex, you need better ways to organize all this code.

The Solution: JavaScript Object-Oriented Programming—building reusable, organized code modules.

graph TB
    A[SnakeGame class] --> B[GameUI class]
    B --> C[Controller class]
    
    A --> A1[Game logic]
    B --> B1[Manage display updates]
    C --> C1[Coordinate everything]

Quick Experiments to Try

  1. Visual Feedback: Add a subtle glow effect to the snake head when moving
  2. Animation: Create a smooth transition when the snake eats food
  3. Theme Toggle: Implement a dark/light theme switcher using CSS custom properties
  4. Mobile Gestures: Add basic touch support for direction changes

Key Takeaways

Frontend = User Experience: Every keypress and animation shapes how users feel about your application

HTML + CSS + JavaScript: Three technologies working together, each with a specific role

Visual Feedback is Essential: Users need immediate confirmation of their actions

Responsive Design: Modern applications work on all devices

Performance Matters: Smooth interactions require efficient code

Accessibility Included: Good frontend works for everyone

Next Up: JavaScript OOP will show us how to organize this frontend code into maintainable, scalable applications.