Week 1: Discover & Design Interactive Journey

Week 1: Discover & Design

Week 1 sets the stage for agile product development. Your goal is to empathize with users, define your direction, and begin prototyping. This is the heart of Design Thinking β€” a human-centered approach to building software that matters.

Design Thinking Journey

Transform ideas into user-centered solutions through empathy, definition, ideation, and prototyping

πŸ’‘
Empathize
Understand your users through research and interviews
β†’
🎯
Define
Frame the problem with POV and HMW statements
β†’
⚑
Ideate
Generate creative solutions and plan your approach
β†’
πŸ› οΈ
Prototype
Build and test early versions of your solution
1-2
Empathy & Definition

Launch your project with structured ceremonies and deep user research.

🎯
GagnΓ© Ceremonies
πŸ—£οΈ
Empathy Interviews
πŸ“
Define POV & HMW
3
Ideation & Planning

Transform insights into actionable ideas and set up your agile workflow.

πŸ“Œ
Visual PinUps
πŸ“Š
Kanban Board Setup
πŸ“–
User Stories & Issues
4
Prototyping

Create tangible representations of your ideas for testing and feedback.

🎨
UI Mockups
πŸ—οΈ
Architecture Diagrams
πŸ“€
Submit for Feedback

End of Week 1 Goals

🎀 User Research Complete

Completed empathy interviews and a defined Point of View (POV) statement

❓ Questions Framed

Clear "How Might We" (HMW) questions framed for ideation sessions

πŸ–ΌοΈ Ideas Visualized

Visual ideas shared in a collaborative PinUp session

πŸ“‹ Workflow Established

Kanban board with user stories and issues set up for Week 2

πŸš€ Prototype Ready

At least one low-fidelity prototype submitted to the Product Owner

πŸ’‘ Foundation Set

User-centered foundation established for bringing ideas to life in Week 2

Days 1–2: EMPATHY & DEFINITION

Recommended Reading:


Day 3: IDEATION & PLANNING

Agile Planning Setup

  • Create a Kanban Board: Use GitHub Projects or physical cards
  • Add your first User Stories and Tasks
  • Practice creating Issues to track progress and priorities

Explore Agile Roles and Boards:


Day 4: PROTOTYPING

Create Low-Fidelity Prototypes

Use any of the following tools:

Submit for Feedback

  • Organize your prototype assets
  • Submit to your Product Owner (your teacher) for initial feedback

Prototyping Tips:


End of Week 1 Goals

  • Completed empathy interviews and a defined POV
  • Clear HMW questions framed for ideation
  • Visual ideas shared in a PinUp
  • Kanban board with user stories and issues set up
  • At least one low-fidelity prototype submitted to the Product Owner