Week 1 Discover & Design
Begin your agile development journey by understanding your users, defining problems, and prototyping early solutions. Use design thinking to build meaningful products.
- Week 1: Discover & Design
- End of Week 1 Goals
- π€ User Research Complete
- β Questions Framed
- πΌοΈ Ideas Visualized
- π Workflow Established
- π Prototype Ready
- π‘ Foundation Set
- Understanding Your Users
- Key Activities:
- Questions to Ask:
- Deliverables:
- Framing the Problem
- Point of View (POV) Statement:
- How Might We (HMW) Questions:
- Example HMW Questions:
- Generating Creative Solutions
- Brainstorming Techniques:
- Rules for Effective Ideation:
- Agile Planning Setup:
- Building to Think
- Types of Prototypes:
- Prototyping Principles:
- Tools You Can Use:
- Getting Feedback:
- Days 1β2: EMPATHY & DEFINITION
- Day 3: IDEATION & PLANNING
- Day 4: PROTOTYPING
- End of Week 1 Goals
Week 1: Discover & Design
Week 1 sets the stage for agile product development. Your goal is to empathize with users, define your direction, and begin prototyping. This is the heart of Design Thinking β a human-centered approach to building software that matters.
Design Thinking Journey
Transform ideas into user-centered solutions through empathy, definition, ideation, and prototyping
Launch your project with structured ceremonies and deep user research.
Transform insights into actionable ideas and set up your agile workflow.
Create tangible representations of your ideas for testing and feedback.
End of Week 1 Goals
π€ User Research Complete
Completed empathy interviews and a defined Point of View (POV) statement
β Questions Framed
Clear "How Might We" (HMW) questions framed for ideation sessions
πΌοΈ Ideas Visualized
Visual ideas shared in a collaborative PinUp session
π Workflow Established
Kanban board with user stories and issues set up for Week 2
π Prototype Ready
At least one low-fidelity prototype submitted to the Product Owner
π‘ Foundation Set
User-centered foundation established for bringing ideas to life in Week 2
Days 1β2: EMPATHY & DEFINITION
Recommended Reading:
Day 3: IDEATION & PLANNING
Agile Planning Setup
- Create a Kanban Board: Use GitHub Projects or physical cards
- Add your first User Stories and Tasks
- Practice creating Issues to track progress and priorities
Explore Agile Roles and Boards:
Day 4: PROTOTYPING
Create Low-Fidelity Prototypes
Use any of the following tools:
Submit for Feedback
- Organize your prototype assets
- Submit to your Product Owner (your teacher) for initial feedback
Prototyping Tips:
End of Week 1 Goals
- Completed empathy interviews and a defined POV
- Clear HMW questions framed for ideation
- Visual ideas shared in a PinUp
- Kanban board with user stories and issues set up
- At least one low-fidelity prototype submitted to the Product Owner