UESL Foundation — CSP Capstone Project
How our team built an AI chatbot, accessible game engine, and social platform to extend UESL's mission for individuals with intellectual and developmental disabilities across San Diego.
UESL Foundation Platform
Sathwik Kintada · Rudra B Joshi · Darshan
A working prototype built for UESL Foundation — a nonprofit supporting individuals with intellectual and developmental disabilities through esports and STEM. The platform consists of three live components: an AI chatbot, an accessible game engine, and a social hub, all backed by a shared user management system.
View Live Platform ↗- Static website — no interactive features for participants
- Program inquiries require phone or email; 24–72 hr response gap
- No online games — participation locked to physical arenas
- Community dissolves between sessions with no persistent space
- AI chatbot answers program questions instantly, 24/7, in English and Spanish
- Game engine with 8 IDD-specific accessibility modes — playable from any device
- Social platform keeping participants connected and competing year-round
- Real-time multiplayer and leaderboards for inclusive online competition
Extended Information ▼
- No chatbot — users must call or email staff
- 24–72 hour response gap for basic questions
- No support outside business hours
- English-only communication channels
- High drop-off for families unfamiliar with the org
- Powered by Groq (LLaMA 3.3-70b), pre-loaded with full UESL context
- Instant answers to program, eligibility, location, and scheduling questions
- Available 24/7 — no staff required for common inquiries
- Bilingual support in English and Spanish
- Conversational tone designed for IDD participants and their families
- No playable games of any kind online
- Esports participation requires physical attendance at an arena
- No accessibility accommodations for online play
- Participants cannot create or share their own games
- Fully playable game engine accessible from any browser
- Drag-and-drop Game Maker — participants build their own levels
- 8 IDD-specific accessibility modes built into the engine
- Designed from the ground up for neurodiverse players — not adapted after the fact
- No online community space of any kind
- Participant relationships exist only during in-person sessions
- No leaderboards, scores, or competitive tracking online
- No multiplayer — competition requires physical co-location
- Community engagement drops to zero between events
- Microblog feed — participants post, reply, and react
- Per-level leaderboards surfaced directly in the social feed
- Real-time co-op multiplayer rooms via WebSocket
- Persistent profiles that track game progress and community activity
- Year-round engagement independent of scheduled sessions
The three components are one connected system — users onboard through the chatbot, engage through gameplay, and stay through community. Together they remove the ceiling on UESL's impact: no venue limits, no language barriers, no off-season disengagement.