Sprint View

Plagiarism TDD plan and ceremony (Sample)

5 min read

Overview

Mission: Students test the plagiarism prevention prototype in pairs/groups of 3, providing rapid feedback to drive iterative improvements while learning user testing methods for their own e-learning quests.

Format: Action-packed 25-30 minute testing sessions with immediate feedback capture

1 person test on phone
1 person test on computer
1 person records results on Google form

Links:


Pre-Test Setup (2 minutes)

  • Grouping: Form pairs or groups of 3 students
  • Tools: Each group gets feedback form + timer
  • Mindset: “You’re testing the system, not being tested!”
  • Goal: Experience the quest while thinking like designers

Introduction (5-7 minutes)

  1. Go over cases
  2. Start on APA quote finding
  3. Discuss auto fill
  4. Show quest progress
  5. Introduce form
  6. Be sure everyone is engated.

Module Testing & Feedback Collection

Outline of testing ideas below as well as other assets supporting this ceremony.

Google TDD form desing Usability Test plan

🔍 C1: Case Studies (< 5 minutes)

Action: Navigate through plagiarism case studies, watch content, complete activities

Immediate Feedback Questions

Build live feedback form for following.

  1. Best UI Element (Page layout, audio, video, other)
    • What worked best? _______
    • Why? ________
  2. Biggest Plagiarism Takeaway/Surprise
    • What shocked you most about the consequences?

  3. Least Favorite UI Element (Page layout, audio, video, other)
    • What didn’t work? ______
    • Why? ________
  4. Difficulty Ranking
    • Hard 0 —-1—-2—-3—-4—-5 Easy
    • Circle your rating

Group Discussion Prompt: “Share one memory from these cases with your partner”


📚 C2: APA Reference & Citation Training (5-7 minutes)

Action: Use interactive tools to learn APA format, practice with quote finder, build citations

Immediate Feedback Questions:

  1. Best UI Element (Page layout, Quote Finder, Building your own reference/citation, Test Fill)
    • What tool/feature was most helpful? _______
    • Why? ________
  2. Difficulty Assessment
    • Was coming up with quotes too hard? Yes / No
    • Why? ________
    • Was building references/citations too hard? Yes / No
    • Why? ________
  3. Quick Win: What’s one thing you learned that you’ll actually use?


✏️ C3: Error Correction Practice (5 minutes)

Action: Identify and fix citation errors in provided examples

Immediate Feedback Questions:

  1. Overall Experience
    • Did you like this page? Yes / No / Sort of
    • Best part: ________
  2. Missing Elements
    • Did it feel like something was missing? Yes / No
    • If yes, what? ______
  3. Difficulty Ranking
    • Hard 0 —-1—-2—-3—-4—-5 Easy
    • Circle your rating
  4. Engagement Check: Would you voluntarily do more of these exercises?


🛠️ C4: Build Your Own Document (5 minutes)

Action: Use AI-powered tools to create original content with proper citations

Immediate Feedback Questions:

  1. Favorite Feature
    • What did you like best? ____
    • Why? ________
  2. Challenge Identification
    • What was hardest? ______
    • How could it be easier? ____
  3. Real-World Application: Will you use tools like this for actual assignments?


Overall Quest Experience Review (5 minutes)

🎮 Main Page & Navigation

  1. Progress Understanding
    • Did the status on main page help you understand how to progress? Yes / No
    • What was clear? ______
    • What was confusing? ____
  2. Quest Concept
    • Did this help you understand the idea of a quest? Yes / No
    • How is this different from regular lessons?

🎯 C5 & C6 Preview (Show after C1-C4 feedback)

Action: Demonstrate teacher assessment interface and student certificate system

  1. Data Accumulation Understanding
    • After seeing teacher and student review, does this help you understand how data accumulates in the quest? Yes / No
    • What’s smart about this approach?

    • What would you change?


TDD Action Items Generation

Immediate Wins (Fix Today)

Based on feedback, identify:

  • UI elements that consistently frustrate users
  • Content that’s too hard/easy across multiple groups
  • Missing features that multiple groups request
  • Technical bugs or broken interactions

Sprint Improvements (Fix This Week)

Prioritize based on frequency of feedback:

  • Navigation improvements
  • Content clarity enhancements
  • Interactive tool refinements
  • Progress indicator adjustments

Future Enhancements (Next Iteration)

Consider for major updates:

  • New features multiple groups suggest
  • Advanced functionality requests
  • Gamification improvements
  • Accessibility enhancements

Student Learning Objectives

For Quest Builders (Your Students)

After this testing experience, students will:

  1. Understand User Testing: Experience giving and receiving rapid feedback
  2. Learn TDD Mindset: See how quick iterations improve products
  3. Practice Collaboration: Work in small groups to gather diverse perspectives
  4. Apply to Own Projects: Use similar feedback methods for their own quests

For Quest Improvement (Your Module)

This process will:

  1. Identify Pain Points: Find specific UI/content issues quickly
  2. Validate Learning: Confirm educational objectives are met
  3. Prioritize Fixes: Focus effort on most impactful improvements
  4. Build Engagement: Ensure quest format actually motivates students

Implementation Checklist

Before Testing Day:

  • Print feedback forms for each group
  • Set up timer stations (phone apps work great)
  • Prepare C5/C6 demo for post-test reveal
  • Brief students on “tester mindset” vs “student mindset”

During Testing:

  • Keep energy high - this should feel like a game!
  • Encourage honest feedback - “help make this better”
  • Take photos of completed feedback forms
  • Note which groups finish early/struggle with time

After Testing:

  • Compile feedback within 24 hours while fresh
  • Identify top 3 immediate fixes to implement
  • Share results with students - show them their impact!
  • Create “before/after” comparison for next class

Success Metrics for TDD Approach

Testing Process Success

  • Students complete all modules within time limits
  • Groups provide specific, actionable feedback
  • Students understand connection to their own quest building
  • Energy remains high throughout testing session

Content Improvement Success

  • Clear patterns emerge in feedback (not random complaints)
  • Specific UI elements consistently rated high/low
  • Difficulty rankings cluster around appropriate levels
  • Students express genuine interest in using final version

Learning Transfer Success

  • Students reference this experience when building own quests
  • Groups naturally discuss user experience principles
  • Students ask to test each other’s prototypes
  • Quality of student projects improves based on testing awareness

This TDD approach transforms testing from evaluation into collaboration - students become co-creators of the quest while learning essential UX skills for their own projects!

Course Timeline