Task-Centered Introduction - LxD

Welcome to the Open Coding Society — where this year, you’re both student AND teacher.

Here’s what makes this different: Instead of just surviving the onboarding process, you’ll be redesigning it. Every frustration you experience, every breakthrough you have, and every solution you create becomes valuable data for improving the journey for 200+ students who follow year after year.

You are a Learning Experience Designer using professional LxD methods and Design Thinking to:

  • Transform your learning struggles into design insights
  • Build training resources that actually work
  • Leave a legacy that helps hundreds of future students succeed

This isn’t just coursework — it’s real impact work that mirrors what LxD professionals do at education technology companies.

The Problem

New students often feel overwhelmed in their first weeks: new tools, unfamiliar workflows, and unclear expectations. Your job is to reduce this friction.

The Goal

By the end of this sprint, you will:

  • Build Sites. Have your own team and individual GitHub Pages site online.
  • Master Tools. Be familiar with our essential development tools.
  • Improve Content. Contribute one improvement to the onboarding content.
mindmap
  root((Learning Experience Designer))
    🛠️ Master Tools
      VSCode
      GitHub
      Development Workflow
    🏗️ Build Sites
      Team Collaboration
      Individual Portfolio
      GitHub Pages
    📝 Improve Content
      Document Experience
      Create Solutions
      Help Future Students

Learning Experience Design (LxD) professionals use similar collaborative methods when building educational technology, online courses, and training platforms.

Why This Matters

Future students will follow the steps you create. If you succeed, you will leave a lasting impact on hundreds of learners who come after you.


Activation – Building on What You Already Know

Remember: You are both a learner and a designer in this sprint. Everything you experience as a new student is insight you can turn into a better onboarding process for the next class. A key skill in LxD and Design Thinking is understanding and empathizing with the learner so you can define and ideate improvements.

Before we dive into tools and code, let’s tap into knowledge you already have. Even without programming experience, you’ve worked with ideas that will help you succeed as a Learning Experience Designer.

Familiar Learning Concepts

You’ve likely used:

  • Rubrics – scoring guides that set clear expectations.
  • Checklists – step-by-step task trackers to ensure nothing gets missed.
  • Assessments – quizzes, reflections, or projects used to measure progress.

You may have also heard:

  • Action verbs (Bloom’s) – words that describe different levels of thinking.j

    • 📝 Remember - Recall facts and basic concepts about tools and commands
    • 💡 Understand - Explain how tools work and their purpose in development workflow
    • ⚙️ Apply - Perform basic setup, installation, and coding tasks
    • 🔍 Analyze - Troubleshoot problems by examining logs, error messages, and system behavior
    • 📊 Evaluate - Assess and correct errors, compare solutions, and make correct tool choices; peer review others’ work
    • 🎨 Create - Produce original code, customize configurations, and add to projects

You are probably familiar with team words:

  • The 4C’s – skills often discussed among teachers, which make teams stronger and projects more effective.
    • Communication - this is not only verbal but is in our abilities to express what we are learning.
    • Collaborate - communication about work and taking action together on a task is collaboration.
    • Critical-Thinking - a path of taking an idea and through cognition and work solving the tough problems.
    • Creativity - perhaps the hardest of all, making a useful solution out of many unknowns.

Summary on Background

You’ve spent over a decade experiencing learning design from the student perspective. Through 25+ teachers, countless assignments, and various learning challenges, you’ve developed an intuitive understanding of what makes learning effective—and what doesn’t.

This experience makes you uniquely qualified to become a Learning Experience Designer.

Your Hidden LxD Expertise

Every time you’ve thought “I wish my teacher had explained it this way” or “This assignment would be better if…” — that’s Learning Experience Design thinking in action.

As a Student, You Already Know:

  • What confuses learners → You’ve been confused and found clarity
  • How instructions should flow → You’ve followed good and bad directions
  • When feedback helps vs. hurts → You’ve experienced both motivating and discouraging responses
  • What makes teams work → You’ve been in groups that clicked and others that struggled
  • How to recognize your learning style → You know when you’re engaged vs. when you’re lost

As a Future LxD Professional, you’ll apply this by Design Thinking

  • Designing with empathy → Drawing on your frustrations to create better experiences
  • Writing clear POV descriptions → Using your confusion points to guide clarity (Point of View statements that define user needs)
  • Building effective HMW team activities → Designing collaboration that actually works to solve problems (How Might We questions that spark ideation)
  • Prototyping learning journeys → Helping others see their potential growth path through early design elements
  • Testing and refining based on feedback → Listening to critique while remembering what encouragement felt like
flowchart LR
    Empathy --> Define
    Define --> Ideate
    Ideate --> Prototype
    Prototype --> Test
    Test --> Empathy
    
    subgraph "Design Thinking Cycle"
        Test -.-> Empathy
        Test -.-> Define
        Test -.-> Ideate
        Test -.-> Prototype
    end

Your Unique Advantage

Unlike professional LxD designers who must imagine the learner experience, you are the learner. Your authentic struggles with tools, concepts, and collaboration become primary research data for improving the onboarding process.

Remember: Every frustration you document, every breakthrough you capture, and every improvement you suggest will directly help the next 200 students who follow your path.


Demonstration – See the Tools and Workflow in Action

Note: Everyone should follow along by opening your own VSCode editor and GitHub repo.

In this phase, the Teacher will walk you through the essential tools you’ll use to build and improve code; these are the results of the onboarding process:

  • VSCode – The code editor where you’ll write your Markdown, JavaScript, and other files.
  • VSCode Marketplace – How to find and install useful extensions that make coding easier and more efficient.
  • Make – Using Makefiles to automate repetitive tasks like building and deploying your site.
  • GitHub Commits – How to save and document your changes in your code repository.
  • GitHub Actions – Automated workflows that build and publish your GitHub Pages site whenever you push updates.

What You’ll See

  • Opening VSCode and review the key extensions from the Marketplace.
  • A brief review of this Notebook and the Markdown used to create it.
  • Make a change, saving a file, and generating a simple commit via VSCode.
  • Syncing the commit to GitHub and triggering a GitHub Action to publish your site.

These tools support the Software Development Lifecycle (SDLC) — the process of planning, creating, testing, and deploying software.

flowchart TD
    A[💻 Tools Setup<br/>VSCode, GitHub, Make] 
    B[👤 Develop<br/>Code, Make, Unit-test, Debug]
    C[📂 Version Control<br/>Commit-local, Pull, Revise]
    D[⚡ Project Sync<br/>Push-cloud, Merge, Conflict-Resolution]
    E[👥 Shared Code<br/>Review, System-test, Collaborate]
    F[✨ Showcase Project<br/>Present, Reflect, Replan-issues]
    
    A --> B --> C --> D --> E --> F
    
    style A fill:#2d4a3d
    style F fill:#2d4a3d

Overview of Documentation Series

Once you’re comfortable with these tools, you’ll dive deeper into our documentation series, which includes:

  • Agile Methodologies (picking teams is priority)
  • Framework for Sprints (week 1 is priority)
  • Tools & Equipment (running SDLC is priority)
  • GitHub Pages (anatomy, layouts, breaking down a page)

Ground 0 – Onboarding Challenge Checklist

Goal for today: Understand the mission, set up your space, and connect with your team.

1. Understand the Task

  • I have read the Sprint 1 – Onboarding Challenge introduction.
  • I can explain the mission in my own words.
  • I can describe how this sprint connects to helping future students.

2. Know the Tools

  • I know the computer requirements and can communicate my personal hardware strategy.
  • I can name the key tools we’ll be using this sprint (even if I haven’t installed them yet).
  • I know where to find the setup instructions.

3. Connect with the Team

  • I have read the team selection process and considered diversity instructions.
  • I have joined Slack and understand how to communicate directly and in channels.
  • I have met my teammates and shared with them how to contact me on Slack and by text, in case I am slow to respond.

4. Apply Familiar Concepts

  • I know what a rubric is and how it will be used to evaluate my work.
  • I understand what checklists are for and how to use them.
  • I have read this blog and understand that I will be using it to remember and understand informational requirements.
  • I can recognize Bloom’s action verbs; when I think I have made progress on the onboarding challenge, these verbs are key introductions to showing evidence of success in my own work and blogs.
  • I can name the 4C’s and think of one way I’ll use them in my blog experience this week.

5. Prepare to Build

  • I have opened my GitHub account or confirmed access to it.
  • I know where our GitHub Pages site lives.
  • I’m ready to start contributing ideas for improving onboarding.

Pre-Team Activity

  • Read article on selecting teams.
  • Start selecting in groups of 6s and 3s, find cross-over review teams of 6, and sit in proximity.

Team Activity

  • Team discussion on whiteboards and sticky notes.
  • Fork and collaborate on a GitHub repo.
  • Create collaborative and individual GitHub issues to track progress on forks.
  • Set up channel or group DM on Slack.
  • Complete the checklist above and be ready for Ground 0 + 1 tools setup.

Application – Becoming a Learning Experience Designer

In this phase, you will apply your growing skills and knowledge by completing key objectives that demonstrate your mastery across technical, collaborative, and reflective domains.

Establish Agile processes

Efforts in process mastery leads to technical growth.

flowchart LR
    Plan --> Code
    Code --> Test
    Test --> Review
    Review --> Deploy
    Deploy --> Iterate
    Iterate --> Plan
    
    subgraph "Continuous Improvement"
        Iterate -.-> Plan
    end

🎯 Sprint 1 Key Objectives

Complete all key objectives below and find the supporting hacks that demonstrate your level of mastery.

🔄 Hyperflex Reminder: This isn’t a rigid checklist! Adapt your approach based on what works for your learning style and team dynamics. The goal is growth, not perfection.

What Goes in Notes/Evidence:

  • Technical Skills: Links to working code, screenshots of setup processes, video demos
  • Manifesto Evidence: Joint commits, peer review screenshots, collaborative problem-solving documentation
  • Learning Growth: Before/after comparisons, mistake documentation with solutions, reflection blog posts
  • AI Integration: Prompt examples with your improvements, comparison of AI output vs. your final work

Ranking System:

  • 0 = ❌ .00 - No evidence/faking progress
  • 1 = 📝 .55 - Imagine-Tinker-Remember (explore, prototype, revise)
  • 2 = 💡 .75 - Plan-Understand (explain concepts, create actions, form tasks)
  • 3 = ⚙️ .85 - Code-Apply (work on task, apply to dependencies)
  • 4 = 🔍 .90 - Test-Analyze, Evaluate (assess, troubleshoot, debug, propose task revision)
  • 5 = 📊 +.01 per iteration - Review-Iterate (compare solution to requirements, adjust requirements, cycle to next task)
  • Mastered-Y = 🎨 .93 - Create (original work/customization)
Skill Mastered (Y/N) Rank (0-5) Mastery Score (Pct) Notes/Evidence
Laptop Verification or Cloud Workspace [ ] 0 0.0% Document setup process, troubleshooting steps, and system configurations
VSCode Setup & Usage [ ] 0 0.0% Show iterative improvement from basic setup to advanced debugging workflows
VSCode Sharing and Collaboration [ ] 0 0.0% Demonstrate progression from ideas to code, using VSCode Marketplace: LiveShare and GitLens
Student Repository Creation [ ] 0 0.0% Show evolution from template fork to personalized, well-organized repository with Actions running
Hacks: Tools & Equipment [ ] 0 0.0% [Link showing your learning journey, mistakes, and improvements]
Hacks: Portfolio and Blogging [ ] 0 0.0% [Link demonstrating iterative portfolio development and problem solving]
Hacks: Theme, Style, Layout [ ] 0 0.0% [Link showing progression to understanding and personalizing presentation]
Hacks: JavaScript Frontend Basics [ ] 0 0.0% [Link documenting learning process, new understanding, and challenges encountered]
AI Evidence in Work [ ] 0 0.0% Document AI prompts, responses, and how you iterated/improved/customized beyond AI output
Manifesto Evidence [ ] 0 0.0% Show live review, collaborative commits, peer reviews, joint problem-solving, and peer teaching
Learning Through Mistakes [ ] 0 0.0% Document failures, thinking errors, technical errors, debugging, rework and iterative improvement
Total Points   0 0.0% Sum of Columns
Mastery Score   0.0 0.0% Average of Columns

👥 Self Diagnostic and Summative Evaluation

🔄 Multi-Stage Evaluation Process: This assessment uses multiple perspectives and timing to create a comprehensive learning profile.

📋 Evaluation Timeline & Process

🟢 START OF SPRINT – Diagnostic Phase:

  • Individual: Take this as a baseline diagnostic and share with Teacher
  • Purpose: Establish starting point and learning goals

🟡 DURING SPRINT – Formative Phase:

  • Peer Review: Engage in circular evaluation within trios for reverse feedback
  • Purpose: Continuous improvement and collaborative learning

🔴 END OF SPRINT – Summative Phase:

  • Self-Assessment: Complete ipsative assessment with reflective notes
  • Teacher Evaluation: Oral discussion with teacher on progress and growth
  • Documentation: Capture all evaluations in your blog as baseline for next project

🎯 Agile-Based Ranking System

📊 Scoring Guide:

  • 1 = .55 - Self-management (Taking ownership)
  • 2 = .75 - Incremental progression (Step-by-step growth)
  • 3 = .85 - Self-organization (Time & priority management)
  • 4 = .90 - Iterative techniques (Continuous refinement)
  • 5 = +.01 per quality delivery - Continuous delivery (Consistent contribution)
  • Mastered-Y = .93 - Excellence in all areas

📊 Evaluation Matrix

Skill Mastered (Y/N) Self Rank (1-5) Peer Rank (1-5) Teacher Rank (1-5) Average Notes/Evidence
🎯 Core Behaviors            
Attendance [ ] 0 0 0 0.0  
Work Habits [ ] 0 0 0 0.0  
Behavior [ ] 0 0 0 0.0  
Timeliness [ ] 0 0 0 0.0  
💻 Technical Skills            
Tech/Cyber Sense [ ] 0 0 0 0.0  
Tech/Cyber Talk [ ] 0 0 0 0.0  
Tech Growth [ ] 0 0 0 0.0  
🤝 Collaboration            
Advocacy [ ] 0 0 0 0.0  
Communication & Collab [ ] 0 0 0 0.0  
🎨 Professional Skills            
Integrity [ ] 0 0 0 0.0  
Organization [ ] 0 0 0 0.0  
📈 TOTALS   0 0 0 0.0  
🎯 AVERAGE SCORE   0.0 0.0 0.0 0.0  

📅 Weekly Cycle – “See → Do → Reflect”

Work with your team, but submit and produce individual evidence.
Bring your progress into peer and checkpoint reviews.

  1. See – Observe tool use in Demonstration or from teacher.
  2. Do – Apply skills through Hacks and project work.
  3. Reflect – Answer guiding questions and update your evidence.

🔄 Team-to-Personal Transition Strategy

Week 1-2: Team Foundation

  • Establish team manifest, coding standards and communication protocols
  • Review _layouts, templates, and style guides
  • Practice live share, debugging, and pair programming sessions
  • Start team decision-making processeses: stand-up, pin-up, burndown

Week 3: Portfolio Preparation

  • Identify your signature contributions to team projects
  • Create reflection documentation for each major feature
  • Plan your unique portfolio theme and personal branding
  • Document mistakes, lessons learned, and queues to guide your individual work

Week 4: Portfolio Launch

  • Fork team repository to personal, prepare to break off from fork
  • Customize personal site with individual design choices, about page
  • Create “From Team to Individual” reflection blog post
  • Establish personal blogging plan for ongoing sprints

🛠 Checkpoint guide for reflective evidence

Hack Objective Example Evidence Reflection Question Rank (0–5)
Tools & Equipment Screenshots of VSCode setup, GitHub connection, Makefile running How did I learn or improve my tool workflow this week?  
Portfolio & Blogging Blog posts showing challenges and solutions How did I improve in LxD this week?  
Theme, Style, Layout Before/after site design changes What design choices did I make, and why?  
JavaScript Frontend Basics Code snippets, commit history, working UI components How did I apply Markdown, HTML, or JavaScript to improve presentation or interactivity?  
AI Evidence in Work Prompts and AI output with your improvements Where did AI help, and where did I override or improve on AI response?  
Manifesto Evidence Peer review logs, joint commits, screenshots of collaborative coding How did working with others impact my approach or give me insight into better LxD?  
Learning Through Mistakes Bug logs, fix notes, before/after comparisons What mistake taught me the most this week?  

🔗 Integration – From Team Fork to Personal Repository

In this phase, you’ll take everything from Onboarding Project and fully integrate it into your personal work. Here is a summary of steps you should consider for repository management during the entiriety of the becoming a learning designer project.


🏢 Real-World Connection

This project mirrors industry software development:

  • Team repositories = Enterprise codebases where multiple developers collaborate
  • Personal forks = Individual contributor branches and portfolios
  • Pull requests = Code review and integration processes used by companies like Google, Microsoft, and Meta

🛠 Repository Process Overview

  1. Start with the Open Coding Society (OCS) Student Repository
    • The Student Repo is the starter repository for GitHub Pages framework & guides.
  2. Fork to Your Team Repository
    • Individuals work on your own repo and create PRs to others.
    • Groups of 3 work together on a branch withing the fork.
    • Teams of 6 coordinate together and manage main and PRs amongst teams.
    • Teams pull updates from the OCS repo if changes are made.
    • Aim to submit at least one Pull Request (PR) to the OCS repo to improve it for future students.
  3. Build & Evolve as a Team
    • Develop features, complete hacks, and document progress.
    • Share commits, review each other’s work, and solve problems collaboratively.
  4. Create Your Personal Fork Repository
    • In the sprint, clone your team’s fork into your personal forked repo.
    • This becomes your personal blog & portfolio for the rest of your coursework.
  5. Ongoing Use & Reflection
    • After every sprint, update your blog and Checkpoint reflective evidence.
    • This personal repo will grow with your skills over the entire program.

📊 Buid a Learning Journey Workflow

flowchart TD
    A[OCS Student Repo] --> B[Team Fork - Groups of 3]
    B --> C{Team Collaboration}
    C --> D[Shared Learning Objectives]
    C --> E[Joint Problem Solving]
    C --> F[Peer Code Reviews]
    
    D --> G[Sprint Checkpoint]
    E --> G
    F --> G
    
    G --> H{Portfolio Transition}
    H --> I[Personal Fork Creation]
    H --> K[Signature Contribution]
    
    I --> L[Personal Portfolio Site]
    K --> L
    
    L --> M[Ongoing Sprint Reflections]
    M --> N[Career Portfolio Development]
    
    %% Feedback loops
    C -->|PR to OCS| A
    L -->|Share with Peers| C
    M -->|Evidence for Teams| G
    
    style A fill:#2d4a3d,color:#ffffff
    style B fill:#1e3a5f,color:#ffffff
    style C fill:#1a3a4a,color:#ffffff
    style G fill:#2d4a3d,color:#ffffff
    style H fill:#1a3a4a,color:#ffffff
    style L fill:#1e3a5f,color:#ffffff
    style N fill:#2d4a3d,color:#ffffff

🎤 Review – “Becoming a Learning Experience Designer”

At the end of the sprint, teams consolidate their growth and show how they’ve applied technical, collaborative, and design skills to become emerging Learning Experience Designers (LxD).


🛠 LxD Exit Process

  1. Team Capability Review
    • As a team, revisit your objective checklist.
    • Document how skills have been learned, applied, and integrated.
    • Focus on personal contributions and team growth.
  2. Peer ot Peer Presentation
    • Present your “How I’ve Become a Learning Experience Designer” summary to a peer team of six (two teams together).
    • Receive constructive peer feedback.
    • Identify areas for refinement.
  3. Refinement
    • Update presentation & checklist based on peer feedback.
    • Strengthen evidence with clearer examples and stronger skill links.
  4. Teacher Sprint Close-Out Presentation
    • Deliver refined presentation to Teacher during close-out.
    • Discuss integration of skills and capability development.
  5. Individual Mastery Reviews
    • Meet individually with Teacher for mastery review.
    • Set personal focus goals for the next sprint based on feedback.
  6. Carry Improvements Forward
    • Individual to maintain Personal Portfolio
    • Teams get prepared to use LxD Framework into next Sprint.
    • Anticipate that next Sprint will include student led Teaching.

📊 LxD Exit Visual

%%{init: {"theme": "dark", "themeVariables": {"primaryColor": "#1a3a4a", "primaryTextColor": "#ffffff", "primaryBorderColor": "#2d4a3d", "lineColor": "#ffffff", "arrowheadColor": "#ffffff"}}}%%
flowchart TD
    subgraph SR ["Sprint Review Cycle"]
        A[Team Capability Review] --> B[Peer to Peer Presentation]
        B --> C[Receive Feedback]
        C --> D[Refinement & Iteration]
        D --> E[Teacher Close-Out]
        E --> F[Individual Mastery Review]
        F --> G[Set Goals for Next Sprint]
        G --> A
    end
    
    F --> H[Personal Portfolio Growth]
    G --> I[LxD Framework Application]
    
    style A fill:#2d4a3d
    style D fill:#1e3a5f
    style F fill:#2d4a3d
    style G fill:#1e3a5f
    style H fill:#1a3a4a
    style I fill:#1a3a4a
    style SR fill:#1a3a4a,stroke:#2d4a3d,stroke-width:2px,color:#ffffff

Sprint 1 Traditional Outline

Sprint 1 has had many revisions and has challenged learners over the years. This is provided for reference, primarily for teachers. The Task-centered approach and becoming a Learning Experience Designer is new, the former experience was more a “CompSci tools for the sake of CompSci tools” approach.

Sprint 1 Traditional